Piero Macgowan is a Mexican-born, Senior Concept Artist at Bit Reactor in Hunt Valley, USA, as well as an Illustrator, Fine Artist, and College Professor.
At work creating a next generation Star Wars strategy game with industry veterans, teaming up with Respawn Entertainment, Lucasfilm and Electronic Arts (EA) to develop another genre-defining experience!
Visual Development on Marvel’s Midnight Suns: established mood, designed environments,created ability sheets, ideated characters, made props and provided tech designs.
Worked directly with Art Director to create and define XCOM’s aesthetic vision from conception, including:
---Focusing on creating color keys and environments to establish and guide narrative.
--- Creating main character and creature concepts.
--- Problem-solving system-based assets (cover and interactive items, kit swaps, deco passes)
--- Providing cinematic support through storyboards.
Assisted marketing efforts to generate promotional art.
Supervised other artists.
XCOM: Enemy Unknown (PC, Xbox 360, PS3)
Sid Meier’s Civilization V (PC)
XCOM: Enemy Within (PC, Xbox 360, PS3)
XCOM 2 (PC)
Did marketing illustrations, color keys and environments. Worked on two unreleased titles and collaborated with the teams' directors to create initial artistic vision.